package MultiNetworkingBase;

import org.newdawn.slick.opengl.Texture;

public class TextureHolder {
	//This will hold all of the textures in the game
	//TODO: Figure out how to tell what frame the units are in
	//TODO: Look at slick's animations

	public static Texture tex;
	
	// Main Menu Textures
	public static Texture mainMenuHostButton;
	public static Texture mainMenuJoinButton;
	public static Texture mainMenuBackground;
	
	////////////////////////////////////////////////
	// Join Menu Textures
	public static Texture joinMenuIPTextField;
	public static Texture joinMenuJoinButton;
	public static Texture joinMenuBackground;
	////////////////////////////////////////////////
	
	
	
	
	

}
